Table of Contents
Open Table of Contents
General
Type Weaknesses:
- Light <-> Dark By order: Fire -> Ice -> Wind -> Earth -> Elec -> Water -> Fire
This routes completes Akira route. The choice of route is done after stage 8. Demons carry over after the first playthrough.
Tutorial
Get through tutorial.
Stage 1:
- Rand - Attack Mizuchi
- Gale - Special Attack Haniel
Stage 2:
- Walk to soul to negotiate
- Choose Akira
- Summon Amenouzume to heal with Dia, Elec demon to attack Mizuchi and Ice demon to attack Garum and attack with Dark Howl
Stage 3:
- Summon Mizuchi to attack Garum
- Summon Sheep to attack Mizuchi
Stage 4:
- Summon sheep to attack Mizuchi right
- Summon Amenouzume and go attack Amenouzume and Mizuchi below
Stage 5:
- Summon Gnome and attack the Sheep
- Then summon the Sheep and attack Mizuchi and move them over the poison swamp
Stage 6:
In front of palace.
- Summon Mizuchi to attack Lava Rat
- Summon Sheep to attack Mizuchi
- Summon Zourimuchi for extra hits on Jack Lantern
Stage 7:
- Summon Amenouzume and zoom to the end
Stage 8:
- Attack the first wall with Rand and Gale
- Attack Owl with Gale and summon Mizuchi then attack the walls
- Attack Lava Rat with Mizuchi and advance with Jin to attack the wall, Gale kills the owl
- Crush the last wall
Choose Akira.
Put cursor speed and message speed to Fast.
Fuse:
- Amenouzume x Gnome - Otohime
- Pegasus x Unicorn - Amanojaku
- Nekomata x Mizuchi - Hippou
- Zourimuchi x Garum - Imp
- Sheep x Owl - Angel
- Jack Lantern x Lave Rat - Kali
- Otohime x Amanojaku - Dynamis
- Hippou x Imp - Zuriel
Stage 9:
- Summon Zuriel and Angel, attack the Vampires with Angel and the Gnomes with Gale
- Recruit a Gnome
Advance to next stage, it’s only text.
Stage 10:
- Summon Zuriel and Angel and take the first bridge
- Zuriel attacks vampire, Angel attacks Nekomata and Gale the rest
- Then go through the Poison swamp and attack the rest
Add Mizuchi.
Stage 11:
- Summon Mizuchi and Zuriel to defeat the first Lava Rat and Vampire
- Go down and collect one more Energy Point.
- Go up so you’re parallel to Odin but outside it’s field of view and summon Dynamis, Angel and Zuriel.
- Send Zuriel to Odin and set Dynamis and Angel to heal before attack with Gale as well.
Gale Evolves.
World of Ice
Fuse:
- Zuriel x Kali - Lindlam
- Dynamis x Lindlam - Houou Make sure to include in party + Gnome
Stage 12:
- Move over to the right to attract the attention of the Malakbel and summon Gnome and Angel and attack
- Try to recruit Molokbel
- Then go to the bottom left corner and attack the Unicorn with Gale and Imp with Angel
- Get Energy to summon Houou and attack the rest
Stage 13:
- Summon Houhou and attack Molokbel across the cliff
- Summon Gnome and Mizuchi and attack Molokbel and Jack Lantern below
- Summon Angel and attack Unicorn above
Fuse:
- Angel x Mizuchi - Jikoukuten Add Garum to party.
Stage 14:
- Summon Houou
- Go ahead with houou from the bottom and then top, send Houou ahead to fight the enemies and sneak with Gale to the end spot
Stage 15 (Tough):
- Go to energy point on the top left and then summon Gnome.
- Move to the center, beware of the Unicorn.
- Summon Jikoukuten and send them to to attach the Kachi and Unicorns.
- While they attack, grab the other energy point.
- Summon Mizuchi and Houou and attack the middle demons.
Stage 16 (Boss):
- Summon Houou and have it attack the wall with Maragi. Walk with Gale to energy.
- Walk back, have Houou attack the Kali and advance. Attack Kali and summon Mizuchi to attack the Jack Lantern (RECRUIT JACK LANTERN).
- Then send Houou to attack Jormugand with Maragi and physical attack with Gale. If you have Garum, summon it to also physical attack. Summon Gnome for healing if needed.
World of Earth
Go back to world of ice to go to the mansion.
Fuse:
- Jack Frost x Houou - Tupon
- Nekomata x Mizuchi - Hippou
Stage 17:
- Summon Jikoukuten and Hippou. Go grab energy with Gale and come back to summon Tupon.
- Defeat Kali and Leprechaun first and go right to grab energy power. Return Hippou. Summon Dynamis and heal if needed.
- Tackle demons on the left. Make sure to heal when attacking Vacha.
Stage 18:
- Grab energy next to Tsuchigumo, summon Dynamis and Tupon.
- Attack the Tsuchigumo, set heal to Gale and Tarukaja on Gale then start attacking.
- Send Tupon to attack Airavata first then Gale grab the Energy point to summon Jikoukuten and heal with Dynamis.
- When all enemies die, go below and send Tupon ahead again, then follow with all.
Stage 19:
- Summon Jikoukuten and sent him ahead. Grab energy and return Jikoukuten for better movement.
- Grab other energy below and summon Tupon and Dynamis.
- Recruit 2x Dynamis.
- Attack Vacha first with Tupon and then with Dynamis and Gale.
Stage 20:
- Go to energy point to the left and summon Tupon and Gnome, then attack the Frankie.
- Send Tupon to go attack the Airavata.
- Grab energy point with Gale and summon Dynamis, attack the Virtue and Otohime.
- After Airavata dies, Tupon attacks Tsuchigumo.
- Return Gnome and move Gale and Dynamis to the Frankies, summon Gnome and Jikoukuten and attack the Frankies while healing.
Add Dynamis, Sculd and Urd and remove Jikoukuten, Hippou and Gnome.
Stage 21 (Boss):
- Grab Energy. Telport and walk past the Dynamis to the teleport.
- Grab the other energy and grab the other teleport.
- Summon Tupon while getting healed, Tarukaja and send it to fight Virtue.
- Pass the Teleport and summon two Dynamis while attacking Vivandi.
- Remember to use Tarukaja and heal with both.
Central Land
Make sure to add Sculd to the party as well. Remove Anzu and Hippou.
Stage 22:
- Walk to the left, summon Tupon to fight the Golem and summon Dynamis to help Gale fight the center. Then move Tupon to fight the other Golem.
- Send Gale to the right Yukionna.
Stage 23:
- Summon Tupon and Sculd. Send Gale to the Energy Point, Sculd to the Nue and Tupon to the Fubaba. When they’re attacking, summon Dynamis and start healing.
- Go up, destroing the energy bodies. Then defeat the enemies on the right side before heading to the center.
Stage 24:
- If you have a flying Gale, fly directly to the point. Very straightforward.
- If you have a walking Gale, summon two Dynamis to distract the demons.
Stage 25:
- Grab the middle energy point then stick to the right wall right outside of the bosses vision, grab the other energy point. Summon Tupon and Sculd and Dynamis.
- Tarukaja everyone and attack Loki with Sculd which should grab Scath attentions, then attack the Tengu and Scath.
- When they die, attack the Tengu and Berserk with the rest.
Stage 26 (Final Boss - Gapu):
- Grab left and top energy point.
- Summon Sculd, Dynamis and Tupon.
- Tarukaja Sculd and set Dynamis to heal Gale.
- Attack the fire point and then set everyone to physical attack Gap.