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Majin Tensei - Blind Thinker

Updated:  at  12:02 AM

Scenario 1

Point assignments in order:

Turn 1: Hero straight up, summons 1 pixie down. Put Orthrus to the right of pixie.

Turn 2: Go around Kobold, attack from left side. Pixie heal from right. Orthrus attacks pixie.

If the Kobold didn’t move, you can attack.

Turn 3: Hero straight left, uses medicine, pixie heals him. Orthrus moves back, attacks Orias if he attacked Pixie (shouldn’t).

Turn 4: Return the Pixie to COMP. Hero attacks Kobold down, Orthrus moves to the fountain.

Turn 5: Orthrus to fountain, Hero down to attack the Pixie, you can use another healing item.

Turn 6: Hero attacks Pixie (1DEF)

Turn 7: Hero approachs Pixie to the left

Turn 8: Hero attacks Pixie

Turn 9: Hero moves back to fountain, Orthrus can chip away at Orias’ health but make sure not to get it very low.

Turn 10: Hero moves to fountain, when in reach return Orthrus to the COMP.

Scenario 2

Points:

Turn 1: Hero up, Heroine up summons Elf next to her, Qil up summons Yatagarasu next to Heroine.

Turn 2: Hero fighs Kobold, Elf heals Hero, Yatagarasu goes forward.

Turn 3: Hero keeps attacking Nekomata or advancing, send Yatagarasu next to fountain. Qil moves down to where the enemies are but doesn’t attack.

Turn 4: Yatagarasu over the water close to the Rusalkas, Hero forward. Qil kills an enemy hopefully, points to DEF.

Turn 5 - attacking boss?: Yatagarasu attacks Purski, then Hero kills

Scenario 3

Points:

Turn 1: Head left to under fountain, summon Cerberus right.

Turn 2: Hero kills Takemomuno or Kobold, Cerberus kills Nekomata.

Turn 3: Cerberus goes down to kill Kobold, Hero kills upper Kobold

Scenario 4

Turn 1: Hero up to the Goblin side, summon Orthrus above. Qil straight up next to Hero, Yatagarasu above. Chaos Guy right of Qil but one step below, summon Bugaboo above. Heroine up, summon Elf above.

Turn 2: Yatagarasu moves leftmost, Elf Diarahan to Hero, SAVE, Hero attacks Goblin, Bugaboo up attacks Goblin, Cerberus right attacks Goblin/Garum, Qil attacks Senko/goes in the direction of Senko, everyone else straight south.

Turn 3: Yatagarasu continues to chest, Cerberus goes up to Goblins to the right if the ones they attacked are dead. Hero helps with clean up, Bugaboo moves down for the bottom left Goblin.

Turn 4: Yatagarasu collects right chest (Kurenai Armor) of the left ones, Hero EQUIPS, attacks Goblin/Garum if in kill range. Make sure humans are not in the range of any demons.

Collect leftmost chest of right chests (Ruby), distribute the kills now.

Scenario 5

Points:

Turn 1: Qil attacks Senko, Hero goes left.

Turn 2: Hero kills Goblin, Qil moves left.

Turn 3+: Qil collects chests, Hero moves left to attack enemies.

Go from there

Scenario 6 - Minotaur

Points:

Turn 1: Hero down close to Minotaur, summon Orthrus under. Chaos Hero moves left, summon Bugaboo left. Qil left, summons Yatagarasu under law guy. Heroine summons Elf behind Hero.

Turn 2: SAVE. Orthrus attacks Minotaur from the right, Hero attacks Minotaur, advance Elf next to Hero and heals Hero. Send Qil and demons to Kwancha, retreat other humans.

Turn 3: SAVE. Orthrus attacks Minotaur, Hero kills. Elf returns to COMP. Send demons and Qil to the left.

Turn 4+: Hero goes right to kill Sylphs. Orthrus goes left for support. Crew kills demons at the bottom.

At 7 MAG, Qil should have Diarama. At 9 MAG, Qil learns Bufu.

Scenario 7

Turn 1: Straight left summon Cerberus under, straight left with Heroine summon Elf under.

Turn 2: Heroine attacks Senko, Elf heals Heroine, Hero kills Harpy from above, Orthrus attacks Dodong to the right.

Turn 3: Hero attacks the Dodongo. Orthrus attacks Harpies if he’s stuck or moves left. Heroine kills Senko.

Turn 4: Hero kills Sylph, Heroine kills Garm, Orthrus on the Harpies.

Turn 5: Hero attacks Sylph, Orthrus on the harpy, Heroine zans the Harpy. If she’s CLOSE use Patra from Elf.

Turn 6+: Clean up

Scenario 8 - Moloch

!! Buy Dullahan from the Rag store.

Turn 1: Hero all the way left up, summon Cerberus one tile above to the right.

Heroine left, summon Odin to the left and Elf to her right.

Turn 2: Odin uses Mazan. Hero moves in front of Spartoi, summons Dullahan.

Orthrus moves to bottom building to block path. Elf heals Orthrus. Heroines goes left up as well, corridor between buildings.

Turn 3: SAVE. Hero kills Tanki. Dullahan moves to under Hero, zan the Spartoi. Elf heals the Hero. Heroine uses zan on Forneus if he chased her.

Turn 4: Hero attacks Moloch, Elf heals Hero. Dullahan kills the Pixies, Odin goes to the left.

Turn 5: Attack Moloch with Hero, Elf heals, Odin uses zanma if in reach.

Scenario 9

Turn 1: Move Qil 2 tiles away from the lower Bogle, summon Uriel to the right, Yatagarasu on top. Heroine goes to the generator, summons Odin on left, Elf on top. Hero under Odin, summons Dullahan behind.

Turn 2: Uriel moves to chest. Dullahan moves next to Yatagarasu, uses Mazan. If Heroine has Zan, attacks Forneus. Odin attacks Bogles. Hero moves to left, equips Hinokagutsuchi, attacks Raksha Lango. Yatagarasu moves to generator. Elf moves to Hero, heals.

Turn 3: Hero attacks Sylph, Elf heals it. Uriel goes up towards the chest, Dullahan goes up. Odin/Heroine/Qil attacks the Raksha Lango.

Turn 4: Move Hero to corner the birds, Elf behind. Uriel straight up collects Topaz chest, same with Dullahan and Heroine.

Turn 5: Hero attacks, Elf can heal or something. Uriel moves to birds, Dullahan/Heroine moves up.

Kill kill kill kill kill kill kill

Scenario 10 - Medusa

Buy Sylph from the Rag store.

Turn 1: Move Hero above the little bar, summon Dullahan and Sylph behind, Orthrus diagonal up.

Turn 2: Move Hero up sticking to the left wall, kill any demons in reach with an attack or Zan.

The movement of the demons in this one is a bit inconsistent so I can only give vague indications.

Save before hitting Medusa. Make sure to always have a demon right next to the Hero to be a victim of Zionga.

Medusa hits for around 140HP, make sure to have enough HP to tank one hit and possibly demons around you attacking.

Dullahan is weak to the Puukas.

Scenario 11 - Behemoth

Turn 1: Hero goes south. Qil moves left summons Uriel down, Chaos guy Bugaboo to his left and Heroine moves left and summons Odin to her left.

Turn 2: Hero and Uriel go down left. Odin/Heroine/Qil use magic on the Siren and Gargoyle.

Turn 3/4/5/6: Hero/Uriel left. Heroine/Odin keep attacking.

Turn 7: Pick up the Magic Stone chest with Hero, summon Sylph and Dullahan. Keep advancing left.

Turn 8+: Uriel picks up the left chest with the Wind Sword. Hero equips the Wind Sword and if Behemoth is close enough, can attack. Make sure to have Sylph or Dullahan next to it to tank the hits. If Dullahan is in reach, use Mazan.

Kill Behemoth with Mazan and Hero, make sure Hero gets the kill.

Scenario 12 - Belial

Buy Throne from the Rags Store.

Turn 1: Move Hero right under the generator and summon Throne on top of the generator.

Turn 2: Hero goes down, Throne goes up to pick up the chest next turn.

Turn 3: Throne picks up chest, Hero equips it and moves down and right.

Turn 4-8?: Move right and keep Throne in the water. Once the Hero is close to out of the grass, summon Dullahn and Orthrus.

Send Orthrus to the generator and move Dullahan, Hero and Throne close to Belial to lure him in.

Then attack with Hero, heal with Throne. Save before every hit to account for misses. He should do around 74-94HP per hit, more than that and its a crit.

Scenario 18 - River one

Hero - DEF to 15, STR to 23

Turn 1: Hero all the way north, summon Dullahan and Throne up. Heroine all the way up and right, summon Baal north right and Odin right. Qil up, summons Yatagarasu, Uriel right and Raphael down right. Chaos Hero moves right, summons Koumokuten.

Turn 2: Odin uses Zanma on Orkus. Move Baal right too. Dullahan Mazanma the demons, Heroine Zan Saleos and Hero attacks Saleos. Send Yatagarasu, Throne, Raphael and Uriel up through the mountains. Koumokuten attacks Thor, advance Qil.

Turn 3: Send Yatagarasu and Uriel to the front of the mountains to draw in enemies, Throne and Raphael on top of the mountain on each side, send humans and Dullahan as far up as possible.

Odin Zanma the Orkus, advance everyone to the right.

Turn 4: Heal birds/angels if needed, whoever doesnt need to heal and cant move, move torwards the generator. Move humans up, attack if possible.

Koumokuten attacks Baykok, keep moving right. Odin goes down the bridge.

Turn 5+:

The rest is a bit unpredictable for a while because the neutral allies can just get in your way and it’s super annoying. If they do, it’s worth it to save and just recruit one so they move out of the way.

Keep killing the units around the north generator.

Move Odin down the bridge to kill the Orkus and move Baal to the right for the other generator. If you have a turn for it, grab the Dragon Mail from the chest with Odin and equip it and the Hinokagutsuchi on Qil.

Once the north generator is secured and the fafnir is dead, send Raphael across to the other side to secure the generator. Baal will move north to kill the Baykok there. MAKE SURE to grab the left chest on the island (Onyx)

The humans will go to the island with the fountain. Sometimes the Thor moves that way, sometimes it doesn’t. Kill it with the Hero and keep taking down demons with magic.

!! At the end of this map comes the alignment lock decision so be careful with mashing. Choose Qil - 3rd option.

Scenario 19 - Arioch

RAG: Exchange gems for Ora Glove.

Hero - DEF to 15, STR to 23 Qil - points into DEF

Turn 1: Both up, Hero EQUIP Ora Glove and summons dullahan next, Qil summons Uriel and Raphael above.

Turn 2: Up, Dullahan diagonally behind Hero, Uriel and Raphael go as north as possible but one tile to the right.

Turn 3: Raphael straight north. Hero attacks Arioch. Dullahan Mazanma the Orobas. Qil can also attack the Orobas. Uriel stands next to Arioch.

Turn 4: Raphael hopefully can grab the top right chest. Hero equips the Masakado shoes, attacks Arioch.

Keep Dullahan at a distance since he can get one-shot by the Saleos and other demons. You should be able to tank most of Arioch’s hits, otherwise heal.

Scenario 20 - Balam

Turn 1/2: Left and up to Balam

Turn 3: Summon Gabriel and Raphael

Turn 4+: Attack and heal. Always save before attacking.

Scenario 21 - The Soleon one

RAG: Tam Lin, 2x Jatayus

Turn 1: Forward with Hero, summon Dullahan behind him. Qil summons all three angels.

Turn 2: Dullahan uses Zan, Hero advances, summons Tam Lin and Jatayus. Qil Raphael and Gabriel go up right, Uriel up.

Turn 3: Gabriel grabs chest with Godslayer, Hero equips it and advances. Tam Lin/Dullahan/Jatayus kill the Houou and Qil equips the Wind Sword and helps kill the Stonka. Angels go up.

Turn 4: Gabriel goes up to north generator. Angels and birds draw in the Houous. Hero moves up. Qil and Genmas go up.

Turn 5+: Hero moves around and kills demons on the way, Qil and the Genmas follow. Raphael stays on right generator, Gabriel on the top generator. Gabriel doesn’t attack Dryad in hopes that she won’t heal. Uriel can attack the other Dryad but use the same strategy.

Scenario 23 - Astoroth

Turn 1: Down, summon Throne and the Jatayus. Qil down, summon the three angels.

Turn 2: Send the angels to the right, stay down close to the water. Recruit the Undyne.

Turn 3: Send the angels and birds to create this passage for the Hero. Hopefully the Leviathan or Leonardo won’t get in the way but they can. You want to prevent any demons from getting in front of you before getting to the ice.

Turn 4: Advance the formation one step healing all the while and move the Hero forward. Dullahan and Qil can stay back.

Turn 5: Advance Hero into the ice, you can now break the formation and send most angels forward and the birds into the water so they don’t die.

Keep heading to the boss. Send one of the angels down to the rightmost corner to pick up the Evil Killer. Then it’s just kill Astoroth with Hero.

Scenario 26

RAG: Elf.

Fuse:

Turn 1: Go straight up with hero, summon Hanuman right, Dullahan down right and Tam Lin down left. Make sure that nobody is on top of the little T shaped wall. Michael also goes straight up.

Turn 2: Move Michael right outside of the T shaped wall. Hanuman Mazanma the zoma above. Move Hero through the corridor as far as he can. Tam Lin Zionga the Garuda, Dullahan Zan the Garuda to kill.

Turn 3: Mazanma the demons on the right side, Michael attacks Leonard on the right if he hadnt died otherwise advances. Dullahan Zan Zoma. Tam Lin Zionga the Leonards. (save) Attack the Leonard.

Turn 4: Move the left side demons and hero, Hanuman uses mazanma Leonard, Michael helps kill otherwise advances.

Turn 5: Advance demons.

Turn 6: Hero advances, summons Dullahan, Throne and Haniel. Right side advances.

Turn 7: (save) Dullahan zan Leonard, Tam Lin Zionga Leonard and Hero hits.

Rest is just clean up. Don’t let Hanuman die, everyone else can die.

The generator are meant to activate on turn 16 so play around it, I’ve also had them only activate on turns 17/18.

Scenario 28 - Lucifer

Buy 2x Hanuman from the Rags.

Turn 1: Go straight down. Summon in order starting from above: Throne, Hanuman, Hanuman, Hanuman, blank, Tam Lin or another one.

Save, then Michael goes right next to the Hero. You can get crit or poisoned turn one, the Hanumans could also get crit and die and then die so you gotta save.

Turn 2: Mazanma with both Hanumans to the left and to the top.

Once the Hero has a passage to Lucifer, move him to in front of Lucifer from the right and equip the Evil Killer, summon a Hanuman under you and you can also summon Haniel and Dullahan around to buy you some time. Move any living demons to the left and move Michael to diagonal right the Hero and heal him with Diarahan.

Now just save before hitting lucifer, use Mazanma to keep the other demons from healing Lucifer and Michael heals.


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