Skip to content
Go back

Majin Tensei - Blind Thinker

Updated:  at  12:02 AM

Scenario 1

Point assignments in order:

Turn 1: Hero straight up, Pixies on right and down. Put Cerberus next to lower pixie on the side of the enemy pixie. Turn 2: Go around enemy, attack (1STR 1DEF). Heal with both pixies (SAVE). Cerberus attacks pixie. Turn 3: Hero straight left, uses medicine, pixies heal him. Cerberus attacks Orthrus. Turn 4: Hero attacks, Cerberus attacks, Pixie hide behind square tiles. Turn 5: Cerberus attacks, hero straight down. Turn 6: Cerberus, attacks, Hero attacks Pixie (1DEF) Turn 7: Cerberus attacks, Hero approachs Pixie to the left Turn 8: Cerberus attacks, Hero attacks nekomata

When Orias is low on MP, move the pixies and Cerberus away from it so that Hero can deal the final blow.

Scenario 2

Points:

Turn 1: Hero up, Heroine up summons Elf next to her, Qil up. Turn 2: Hero fighting advances, Elf heals Hero, Qil forward summons Yatagarasu Turn 3: Normal attacking, send Yatagarasu next to fountain Turn 4: Yatagarasu over the water close to the Rusalkas, Hero forward Turn 5 - attacking boss?: Yatagarasu attacks Purski, then Hero kills

Scenario 3

Points:

Turn 1: Head left, summon Cerberus right Turn 2: Hero kills Takemomuno, Cerberus kills Nekomata Turn 3: Cerberus goes down, Hero kills upper demon

Scenario 4

Turn 1: Hero up to the Goblin side, summon Orthrus above. Qil straight up, Yatagarasu above. Chaos above, summon Bugaboo above. Heroine up, summon Elf above. Turn 2: Yatagarasu moves leftmost, Elf Diarahan to Hero, SAVE, Hero attacks Goblin, Bugaboo up attacks Goblin, Cerberus right attacks Goblin/Garum, Qil attacks Senko/goes in the direction of Senko, everyone else straight south Turn 3: Yatagarasu continues to chests attacks Senko, Bugaboo and Cerberus go to Goblins to the right if the ones they attacked are dead, Hero attacks Werecat, Qil goes to left Turn 4: Yatagarasu collects right chest of the left ones, Hero EQUIPS, attacks Goblin/Garum if in kill range. Collect rightmost chest of right chests, distribute the kills now

Scenario 5

Turn 1: Qil kills Senko, Hero goes forward Turn 2: Hero kills Werecat, Qil collects chests Go from there

Scenario 6 - Minotaur

Turn 1: Hero down close to Minotaur, summon Orthrus under. Qil down summons Yatagarasu under, the other go down and summon their demons. Turn 2: SAVE. Orthrus attacks Minotaur from the right, Hero attacks Minotaur, advance Elf next to Hero and heals Hero. Send Qil and demons to Kwancha, retreat other humans. Turn 3: Send demons to the left, Orthrus attacks Minotaur and then Hero, hopefully kills. Yatagarasu picks up chest on the left, send Orthrus, Bugaboo, Yatagarasu and Elf to the bottom demons.

Scenario 7

Turn 1: Straight left summon Cerberus under, straight left with Heroine summon Elf under. Turn 2: Heroine attacks Senko, Elf heals Heroine, Hero kills Harpy, Orthrus attacks Garum up Turn 3: Orthrus goes down to Dodongo hidden in the corner, Hero attacks up the bird, Heroine keeps fighting birds, Elf heals Every one attacks their areas.

Scenario 8 - Moloch

This assumes Heroine has Zan.

Turn 1: Hero all the way left up, summon Cerberus one tile above to the left. Heroine all the way left, summon Odin under Hero and Elf in the middle of the other demons. Turn 2: Move Hero to the left, Elf and Odin follows, Heroine backs up and Cerberus goes into the corner between buildings.

Scenario 9

Buy Dullahan from the Rag store.

Turn 1: Move Qil 2 tiles away from the lower Bogle, summon Uriel to the right, Yatagarasu on top. Heroine goes to the generator, summons Odin on left, Elf on top. Hero under Odin, summons Dullahan behind. Turn 2: Uriel moves to chest. Dullahan moves next to Yatagarasu, uses Mazan. If Heroine has Zan, attacks Forneus. Odin attacks Bogles. Hero moves to left, equips Hinokagutsuchi, attacks Raksha Lango. Yatagarasu moves to generator. Elf moves to Hero, heals. Turn 3: Hero attacks Sylph, Elf heals it. Uriel goes up, Dullahan goes up. Odin/Heroine/Qil attacks the Raksha Lango. Turn 4: Move Hero to corner the birds, Elf behind. Uriel straight up, same with Dullahan and Heroine. Turn 5: Hero attacks, Elf can heal or something. Uriel moves to birds, Dullahan/Heroine moves up.

Kill kill kill kill kill kill kill

Scenario 10 - Medusa

Buy Sylph from the Rag store.

Turn 1: Move Hero above the little bar, summon Dullahan and Sylph behind, Orthrus diagonal up.

The movement of the demons in this one is a bit inconsistent so I can only give vague indications. Save before hitting Medusa. Make sure to always have a demon right next to the Hero to be a victim of Zionga. Medusa hits for around 140HP, make sure to have enough HP to tank one hit and possibly demons around you attacking. Dullahan is weak to the Puukas.

Scenario 11 - Behemoth

Turn 1: Hero goes south. Qil summons Uriel down, Chaos guy Bugaboo to his left and Heroine Odin to her left. Turn 2: Hero down and left, Uriel approaches birds. The tricky thing is to try not to get surround her by demons so you can keep advancing left. Turn 3: Keep advancing left. Heroine can attack some of the birds with Zan for levels. Turn 4: Keep advancing left. Turn 5: Pick up the Magic Stone chest with Hero, summon Sylph and Dullahan. Keep advancing left. Turn 6: Uriel picks up the left chest with the Wind Sword. Hero equips the Wind Sword and if Behemoth is close enough, can attack. Make sure to have Sylph or Dullahan next to it to tank the hits. If Dullahan is in reach, use Mazan.

Kill Behemoth with Mazan and Hero, make sure Hero gets the kill.

Scenario 12 - Belial

Buy Throne from the Rags Store.

Turn 1: Move Hero right under the generator and summon Throne on top of the generator. Turn 2: Hero goes down, Throne goes up to pick up the chest next turn. Turn 3: Throne picks up chest, Hero picks it up and moves left. Turn 4-8?: Move right and keep Throne in the water. Once the Hero is close to out of the grass, summon Dullahn and Orthrus.

Send Orthrus to the generator and move Dullahan, Hero and Throne close to Belial to lure him in. Then attack with Hero, heal with Throne. Save before every hit to account for misses. He should do around 74-94HP per hit, more than that and its a crit.

Scenario 18 - River one

Hero - Once DEF is 15, Luck into 8 then STR to 25 then VIT

Turn 1: Hero all the way north, summon Dullahan and Throne up. Heroine all the way up and right, summon Baal north right and Odin right. Qil up, summons Yatagarasu, Uriel right and Raphael down right. Turn 2: Odin uses Zanma on Orkus. Move Baal right too. Dullahan Mazanma the demons, Heroine Zan Saleos and Hero attacks Saleos. Send Yatagarasu, Throne, Raphael and Uriel up through the mountains. Turn 3: Odin Mazanma Thor, Baal attacks Orkus. Send Yatagarasu and Uriel to the front of the mountains to draw in enemies, Throne and Raphael on top of the mountain on each side, send humans and Dullahan as far up as possible. Turn 4: Heal birds/angels if needed, whoever doesnt need to heal and cant move, move torwards the generator. Move humans up, attack if possible. Baal physically attacks Thor, Odin uses Mazanma on the Baikok if in reach. Move Raphael to the Fafnir in the island to the right.

The rest is a bit unpredictable for a while because the neutral allies can just get in your way and it’s super annoying. If they do, it’s worth it to save and just recruit one so they move out of the way.

Keep killing the units around the north generator.

Move Odin down the bridge to kill the Orkus and move Baal to the right for the other generator. If you have a turn for it, grab the Dragon Mail from the chest with Odin and equip it and the Hinokagutsuchi on Qil.

Once the north generator is secured and the fafnir is dead, send Raphael across to the other side to secure the generator. Baal will move north to kill the Baykok there.

The humans will go to the island with the fountain. Sometimes the Thor moves that way, sometimes it doesn’t. Kill it with the Hero and keep taking down demons with magic.

!! At the end of this map comes the alignment lock decision so be careful with mashing. Choose Qil - 3rd option.

Scenario 19 - Arioch

Qil - points into DEF

Turn 1: Both up, Hero summons dullahan next, Qil summons Uriel and Raphael above Turn 2: Up, Dullahan diagonally behind Hero, Uriel and Raphael go slightly more to the left but as north as possible. Turn 3: Hero attacks Arioch, Uriel heals standing behind him. Dullahan Mazanma the Orobas. Qil can also attack the Orobas. Turn 4: Raphael hopefully can grab the top right chest. Hero equips the Masakado shoes, attacks Arioch.

Keep Dullahan at a distance since he can get one-shot by the Saleos and other demons. You should be able to tank most of Arioch’s hits, otherwise heal.

Scenario 20 - Balam

Not much strategy here, advance Hero and Qil left up, turn 2 summon Raphael and Uriel and attack Balam with Hero.

Scenario 21 - The Soleon one

Buy a 2x Jatayus from the rags.

Turn 1: Forward with Hero, summon Dullahan behind him. Qil summons all three angels. Turn 2: Dullahan uses Zan, Hero advances, summons Jatayus. Qil Raphael and Gabriel go up right, Uriel up.

There’s once again not a lot of strategy to this one. Raphael moves to the right generator and you want to move Gabriel to the top one with the birds. Be careful to send Uriel along for healing back-up since they hit pretty hard. Hero, Dullahan and Qil stay on the ground and take care of the other units. Usually, the Hero has to go around and kill all the other units. Takes a while but it’s usually fine. Try not to let other demons die.

Scenario 23 - Astoroth

Turn 1: Down, summon Dullahan and Throne and the Jatayus. Qil down, summon the three angels. Turn 2: Send the angels to the right, stay down close to the water. Recruit the Undyne. Turn 3: Send the angels and birds to create this passage for the Hero. Hopefully the Leviathan or Leonardo won’t get in the way but they can. You want to prevent any demons from getting in front of you before getting to the ice. Turn 4: Advance the formation one step healing all the while and move the Hero forward. Dullahan and Qil can stay back. Turn 5: Advance Hero into the ice, you can now break the formation and send most angels forward and the birds into the water so they don’t die.

Keep heading to the boss. Send one of the angels down to the rightmost corner to pick up the Evil Killer. Then it’s just kill Astoroth with Hero.

Scenario 26

Buy a Haniel, Elf and Tam Lin. Fuse:

Turn 1: Go straight up with hero, summon Hanuman right, Dullahan down right and Tam Lin down left. Make sure that nobody is on top of the little T shaped wall. Michael also goes straight up. Turn 2: Move Michael right outside of the T shaped wall. Hanuman Mazanma the zoma above. Move Hero through the corridor as far as he can. Tam Lin Zionga the Garuda, Dullahan Zan the Garuda to kill. Turn 3: Mazanma the demons on the right side, Michael attacks Leonard on the right if he hadnt died otherwise advances. Dullahan Zan Zoma. Tam Lin Zionga the Leonards. (save) Attack the Leonard. Turn 4: Move the left side demons and hero, Hanuman uses mazanma Leonard, Michael helps kill otherwise advances. Turn 5: Advance demons. Turn 6: Hero advances, summons Dullahan, Throne and Haniel. Right side advances. Turn 7: (save) Dullahan zan Leonard, Tam Lin Zionga Leonard and Hero hits.

Rest is just clean up. Don’t let Hanuman die, everyone else can die.

The generator are meant to activate on turn 16 so play around it, I’ve also had them only activate on turns 17/18.

Scenario 28 - Lucifer

Buy 2x Hanuman from the Rags.

Turn 1: Go straight down. Summon in order starting from above: Throne, Hanuman, Blank, Hanuman, blank, Tam Lin or another one.

Save, then Michael goes right next to the Hero. You can get crit or poisoned turn one, the Hanumans could also get crit and die and then die so you gotta save.

Turn 2: Mazanma with both Hanumans to the left and to the top.

Once the Hero has a passage to Lucifer, move him to in front of Lucifer from the right and equip the Evil Killer, summon a Hanuman under you and you can also summon Haniel and Dullahan around to buy you some time. Move any living demons to the left and move Michael to diagonal right the Hero and heal him with Diarahan.

Now just save before hitting lucifer, use Mazanma to keep the other demons from healing Lucifer and Michael heals.


Suggest Changes

Next Notes
Shin Megami Tensei 20XX - Chaos Ending